Scifi watercooler

Personal work

This asset was to be modelled and textured following the supplied concept art.

  • Poly count: 1,000 tri's.
  • Style: texturing should have a realistic, weathered style.

This was modelled entirely as high-poly and then baked down to a game level mesh using Maya. The asset and scene were exported into UDK for lighting and shader setup. The water effect inside the barrel is accomplished through the Unreal material editor. A brief video of this can be seen on Vimeo.

Poly count (asset only) comes to 986 triangles.

(full size image download)